Items
This tab lists every item registered on your server, pulled live from your inventory or framework when the panel opens. Nothing is hardcoded and nothing needs to be maintained in a config — if an item exists on your server, it appears here.

Finding an item
The counter at the top left tells you how many items are being shown out of the total. The search box filters on both the label a player would recognise and the internal name a developer would use, so searching for "pistol" and searching for "weapon_pistol" both work.
Adding an item
Clicking a card opens the configuration modal. It shows the item you picked, its internal name, and two things you can set.

Amount is how many units the player receives. It defaults to one and accepts whole numbers only.
Metadata is a list of field and value pairs attached to the item. Most items need none — leave the section empty and the item is given exactly as your inventory defines it. Add fields when the item carries information that matters, which in practice means weapons with serial numbers, items with durability, registered documents, or anything your server treats as unique.
You can add up to ten metadata fields per item. Empty rows are discarded when you save, so an accidental extra field costs nothing.
When you press Add to list, the item moves to the Refund List and the modal closes. The card in the grid picks up a small badge showing how many copies of that item you have staged, which is useful when you are building a long list and lose track.
Adding the same item more than once
Add it again. Each entry in the refund list is independent, which is exactly what you want when a player lost two weapons of the same model with different serial numbers. They arrive as two separate items, each with its own metadata, and the player claims them separately.
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