Logs
Every code your staff has ever generated is listed here, newest first, up to the last three hundred. This is both your audit trail and the place you go to hand a code to a player.

Created by shows the admin's character name with their license identifier underneath. The name is what you recognise; the license is what actually identifies the person, since names change and can be duplicated. The identifier is truncated to fit, and hovering it shows the full value.
Date is when the code was generated.
Items is a claimed over total count. A code reading 2/5 means the player has taken two of the five items and three are still waiting.
Status follows from that count. Pending means nothing has been claimed. Partial means some items are out and some remain. Claimed means the code is fully spent.
Claimed by shows the player who last claimed from the code, again with their license underneath. It stays empty until someone claims something.
The search box filters by admin name or player name.
The actions
Copy puts the code on your clipboard. This is the only path a code has out of the database, and it exists for exactly this moment. The button asks the server for the code, verifies your permissions again, writes it to the clipboard and discards it. It briefly turns into a checkmark to confirm.
View items opens a modal listing everything on the code — each item with its image, amount, metadata if it has any, and whether it has been claimed. Use it to confirm you built the right refund before sending, or to check what a player still has waiting when they come back with questions.
Delete removes the code permanently. It requires a double click on purpose, so a stray click in a busy list cannot destroy a code someone is waiting on. Deleting a code that has already been partly claimed does not take anything back from the player; it only stops them claiming the rest.

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