Decals

Pick a decal from the catalogue and position it anywhere on the bodywork with an in-game editor. Placed decals can be recoloured and removed individually.
The catalogue (flags, stripes, and your own texture dictionaries) and every control, camera and limit is defined in config/_decals.lua — loadDistance, maxRendered (keep it under the engine's 32-decal cap), minScale/maxScale and the full Controls table.
Decals are stored per vehicle and replicated, so they survive re-streaming and are visible to everyone nearby.
Add Decals
To add more decals go to av_assets/stream/[decals]
Here you have 2 options: you can edit one of the existing .ytd files with OpenIV and add more textures OR generate a new .ytd file with OpenIV and import images into it.
New .ytd files should be added in
av_tuning/config/_decals.lua > DecalsTextures, make sure to follow the existing format:name:
stringTexture namelabel:
stringLabel to display in the shopdict:
stringYour .ytd file name


You can find more flags designs here: https://es.vecteezy.com/miembros/110278364563263451917
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