For the complete documentation index, see llms.txt. This page is also available as Markdown.

Decals

Pick a decal from the catalogue and position it anywhere on the bodywork with an in-game editor. Placed decals can be recoloured and removed individually.

The catalogue (flags, stripes, and your own texture dictionaries) and every control, camera and limit is defined in config/_decals.lualoadDistance, maxRendered (keep it under the engine's 32-decal cap), minScale/maxScale and the full Controls table.

Decals are stored per vehicle and replicated, so they survive re-streaming and are visible to everyone nearby.

Add Decals

  • To add more decals go to av_assets/stream/[decals]

  • Here you have 2 options: you can edit one of the existing .ytd files with OpenIV and add more textures OR generate a new .ytd file with OpenIV and import images into it.

  • New .ytd files should be added in av_tuning/config/_decals.lua > DecalsTextures, make sure to follow the existing format:

    • name:string Texture name

    • label:string Label to display in the shop

    • dict:string Your .ytd file name

You can find more flags designs here: https://es.vecteezy.com/miembros/110278364563263451917

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