For the complete documentation index, see llms.txt. This page is also available as Markdown.

Product Fields

Every product is a set of fields. Some are managed (they have dedicated inputs in the admin editor); anything else you add is custom data and is passed straight to your reward handler.

Managed fields

Field
Type
Meaning

value

string

Internal identifier — vehicle model, item name, weapon hash, etc. Unique within a category.

label

string

Display name shown to players.

price

number

Cost of the product.

stock

number

Units available. ≥ 9999 means unlimited.

account

string

Which balance is charged (tokens, bank, cash, money, crypto).

account_label

string

How the currency is labelled on the card.

category

string

The category the product belongs to.

image

string

Optional custom image URL.

website

string

Optional. Turns the product into a web link (see below).

months

number

VIP category only — months of VIP granted.

vip

boolean

Player must already be an active VIP to buy.

preview

boolean

Allow zoom (vehicles / peds).

moneySymbol

string

Optional currency symbol shown on the price.

Custom data

Anything that isn't a managed field is custom data. Add it in the Custom data section of the product editor as key → value pairs. It is stored inside the product's data JSON and delivered to your handler via payload.info.

Values are auto‑typed when saved:

  • 500 → number

  • true / false → boolean

  • {...} / [...] → parsed JSON

  • anything else → string

Reserved (managed) field names are blocked in the custom‑data editor, so a custom field can never accidentally overwrite a managed one.

Web / redirect products

Set a website URL to make a product a redirect instead of an in‑game item:

  • The card shows Free and a Buy on web button.

  • Clicking opens the URL in‑game; nothing is sent to the server.

  • price and stock are ignored, and the server refuses to "purchase" it — so it's safe from exploits.

This is the typical setup for a "Buy tokens on our Tebex store" tile.

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