Garages
lib.callback.register("av_boosting:saveVin", function(source, vehProperties, missionId)
local src = source
local newPlate = generatePlates()
local Player = exports['av_laptop']:getPlayer(src)
vehProperties['plate'] = newPlate
dbug("Saving VIN scratch for player, new plate:", newPlate, "Framework:", Framework)
local missionData = allMissions[missionId]
if not missionData then
dbug("Mission data not found for missionId:", missionId)
return nil
end
deleteMission(missionId, true)
if Framework == "qb" or Framework == "qbox" then
MySQL.insert.await('INSERT INTO '..Database['vehicleTable']..' (`license`, `'..Database['ownerColumn']..'`, `vehicle`, `hash`, `mods`, `plate`, `vinscratch`) VALUES (?, ?, ?, ?, ?, ?, ?)', {
Player.PlayerData.license,
Player.PlayerData.citizenid,
missionData and missionData.model or vehProperties['model'],
GetHashKey(missionData and missionData.model or vehProperties['model']),
json.encode(vehProperties),
vehProperties['plate'],
1
})
elseif Framework == "esx" then
local identifier = Player.getIdentifier()
MySQL.insert.await('INSERT INTO '..Database['vehicleTable']..' (`'..Database['ownerColumn']..'`, `plate`, `vehicle`, `vinscratch`) VALUES (?, ?, ?, ?)', {
identifier,
vehProperties['plate'],
json.encode(vehProperties),
1
})
end
addVehicleKeys(src, newPlate)
return newPlate
end)Last updated