> For the complete documentation index, see [llms.txt](https://docs.av-scripts.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.av-scripts.com/laptop-pack/boosting/exports.md).

# Exports

> This exports are **client side** only.

#### isVINscratched(vehicle?)

> Returns true if current vehicle have its VIN scratched, param vehicle is optional.
>
> **Parameters:**
>
> * **vehicle?**:`entity` Vehicle entity
>
> **Returns:**
>
> * **result**:`boolean`
>
> {% code title="" %}
>
> ```lua
> local vehicle = GetVehiclePedIsIn(PlayerPedId(),false)
> local result = exports['av_boosting']:isVINscratched(vehicle)
> print(result) -- will print true/false
> ```
>
> {% endcode %}

#### isBoosting(vehicle?)

> Returns `true` if the specified vehicle is part of an active Boosting contract.&#x20;
>
> Use this export to block standard lockpick events, ensuring players can only unlock boosting vehicles using the script's authorized methods.
>
> **Parameters:**
>
> * **vehicle?**:`entity` Vehicle entity
>
> **Returns:**
>
> * **result**:`boolean`
>
> {% code title="" %}
>
> ```lua
> local vehicle = GetVehiclePedIsIn(PlayerPedId(),false)
> local result = exports['av_boosting']:isBoosting(vehicle)
> print(result) -- true/false
> ```
>
> {% endcode %}
