For the complete documentation index, see llms.txt. This page is also available as Markdown.

Exports

getPermissions()

Returns a table with the player current job permissions as index keys.

local permissions = exports['av_business']:getPermissions()
print(json.encode(permissions, {indent = true}))

openBilling()

Opens the Billing Menu without using a laptop

exports['av_business']:openBilling()

getPermissions(playerId,job)

Returns a table with the player permissions, every permission is a index key.

params:

  • playerId:number Player server ID.

  • job:string The job used to retrieve player permissions

returns:

  • permissions:table Every table index is a permission

local playerId = 1
local business = "uwucafe"
local permissions = exports['av_business']:getPermissions(playerId,business)
print(json.encode(permissions, {indent = true}))

pendingBills(identifier)

Returns the player pending invoices. You can use this export to prevent the user from deleting his character or blocking some other in game features.

params:

  • identifier:string The character identifier

returns:

  • amount:number|false The amount of pending invoices or false

local identifier = exports['av_laptop']:getIdentifier(source)
local invoices = exports['av_business']:pendingBills(identifier)
if invoices then
    print("You have "..invoices.." pending invoices")
else
    print("Player doesn't have any pending invoices :D")
end

resetBusiness(job)

Reset the business stats, this will NOT remove any employee, it will simply wipe all data like applications, webhooks, monthly generated, etc.

params:

  • job:string The job name

returns:

  • result:boolean

addMoney(playerName,job,amount,description)

This will NOT remove any funds from business account, is only used for the Banking logs + Today's Income + Monthly Generated.

params:

  • playerName?:string|nil Name from the player triggering the action.

  • job:string Job name

  • amount:number The amount to register

  • description?:string|nil A description that will be used for the Bank tab.

Example using the addMoney() export

removeMoney(playerName,job,amount,description)

This will NOT remove any funds from business account, is only used for the Banking logs.

params:

  • playerName?:string|nil Name from the player triggering the action

  • job:string Job name

  • amount:number The amount to register

  • description?:string|nil A description that will be used for the Bank tab.

Example using the removeMoney() export

addTransaction(job,type,count)

Use it to register a Transaction for the Chart component, read Overview Chart for more info on how the Overview Chart works.

params:

  • business:string The job name ("police", "ambulance", "mechanic", etc....)

  • name:string The transaction name (NOT label).

  • amount:number The amount of transactions to add (1 by default)

returns:

  • added:boolean

addActivity(job,identifier,count)

Employee of the month is based on the number of activities completed during the month. Use this export if you have any extra activity you’d like to count toward this.

params:

  • job:string Player job

  • identifier:string The player identifier

  • count:number The amount of points to add to player monthly activities.

returns:

  • result:boolean

processLaundry(job,type,amount,title,description)

If the business has 'marked' funds available in its Vault Stash, the system will calculate and process the cleanable amount based on the activity type, multipliers, and remaining daily limits, make sure to send the needed parameters.

params:

  • job:string The business job name

  • type:string The activity type, must match one from the Config.GlobalCleanActivities or Config.JobCleanActivities if the business have their own values. If you sent an invalid type the process will be cancelled.

  • amount:number Amount of money to process.

  • title?:string Title used for the bank log

  • description?:string Description used for the bank log

returns:

  • processed:boolean True if the money was processed, false means something went wrong, you can enable Config.Debug to get more info in your server console (txadmin)

toggleDuty(playerId,state)

Set the player job duty status.

params:

  • playerId:number Player server id

  • status:boolean Duty status

This exports are linked to AV Business BUT they are located in av_laptop/server/editable/exports.lua

All this exports are server side only.

getSociety(job)

Retrieves a society funds.

params:

  • job:string The job name

returns:

  • money:number Society funds

addSociety(playerId,job,amount,name,description)

Add funds to the society.

params:

  • playerId?:number|nil Server ID from player who's triggering the export

  • job:string The business to add the funds

  • amount:number Amount to add

  • name?:string|nil Player name who's triggering the export, this is used in the Bank tab > Employee field.

  • description?:string|nil A short description for the bank logs.

removeSociety(playerId,job,amount,name,description)

Remove funds from society.

params:

  • playerId?:number|nil Server ID from player who's triggering the export

  • job:string The business to remove funds

  • amount:number Amount to remove

  • name?:string|nil Player name who's triggering the export, this is used in the Bank tab > Employee field.

  • description?:string|nil A short description for the bank logs

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