For the complete documentation index, see llms.txt. This page is also available as Markdown.

Exports

All the exports listed here are server side and should be triggered from your own resource, this will NOT work if av_laptop is not installed and running in your server.

createGroup(...)

Create a new group and assign the player as owner.

parameters:

  • playerId number: The player id server from the person who's creating it and will be designed as owner.

  • resource? string: The resource name that is triggering the export, if not provided it will return false and cancel the process.

  • maxMembers? number: The max members allowed for the group, default is 10.

  • name? string: The group name, if not defined it will use the group identifier as name.

  • password? string: The group password in case you want to make it private, optional.

  • status? string: The current group status, "N/A" if not provided.

  • ownerName? string: The owner nickname used for the group, if not provided it will use his character name or "User-" with a random number.

returns:

  • identifier false | string: If there's any problem while group creation it will return false, if the group was created it will return the group identifier as string.

local playerId = source
local resource = "av_boosting"
local maxMembers = 5
local name = "AV Scripts"
local password = false
local status = "Waiting"
local ownerName = "Avilchiis"
local identifier = exports['av_groups']:createGroup(playerId, resource, maxMembers, name, password, status, ownerName)
if identifier then
    print("Group created, identifier:"..identifier)
else
    print("Something went wrong, group couldn't be created")
end

getGroups(resource)

Get all the groups from an existing resource.

parameters:

  • resource string: Resource name you want to get a list of groups.

returns:

  • groups table

joinGroup(...)

parameters:

  • playerId number: The server id from the player who's joining the group.

  • resource? string: Resource name where the group belongs.

  • group string: Group identifier.

  • password? string: User password input, will be compared to group password.

  • nickname? string: The name used for player in the group.

returns:

  • result boolean: Returns true if player was able to join the group or false.

leaveGroup(playerId, resource, group)

parameters:

  • playerId number: The server id from the player who's leaving the group.

  • resource? string: The resource name where the group belongs.

  • group string: The group identifier.

returns:

  • result boolean: Returns true if player was removed from any group or false.

getPlayerGroup(playerId, resource)

Returns a table with the current group info.

parameters:

  • playerId number: The server id from player.

  • resource? string: The resource name where the group belongs to.

returns:

  • result boolean | table: If a group is found it will return a table with all group info, if not then it will return false.

removeMember(resource, identifier, group)

Removes the player from a group.

parameters:

  • resource? string: The resource name the group belongs to.

  • identifier string: The player identifier

  • group string: The group identifier

returns:

  • removed boolean

deleteGroup(resource, group)

parameters:

  • resource? string: The resource name the group belongs to.

  • group string: The group identifier.

returns:

  • deleted boolean

setGroupState(resource,group,status)

Sets the current status for the group, this is just in case you want to display a status in your own UI like "Waiting", "In progres", etc.

parameters:

  • resource? string: The resource name the group belongs to.

  • group string: The group identifier.

  • status string: The status to display.

returns:

  • updated boolean

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