For the complete documentation index, see llms.txt. This page is also available as Markdown.

Camera

An instant camera the player carries. Using the camera item enters photo mode.

You'll need a free account and an API token from fivemanage.com. The camera will not be able to save photos until a valid token is set.

Taking photos

Control
Action

Move the mouse

Look around freely (full 360°).

Scroll wheel

Zoom in / out.

Left click

Take a photo.

Backspace

Put the camera away.

While in photo mode the character holds up a camera prop, and movement is locked so the shot stays steady. Each photo is saved into the camera's own memory, and the counter in the corner shows how many photos it holds. A camera stores up to 30 photos by default.

Each shot also records where it was taken (street and area), which is what gets stamped onto the photo if it's later printed.

Where photos are stored and hosted

Photos are captured and uploaded from the server, and the images are hosted on Fivemanage. To enable the camera you must provide your own Fivemanage API token in the camera settings (server/editable/_camera.lua).

Transferring photos to the laptop

A camera doubles as a connectable device inside the laptop's File Explorer — just like plugging in a phone or a pendrive.

  1. Open the laptop and go to the File Explorer.

  2. The camera appears in the device list. Connect to it to browse its photos.

  3. Move the photos onto the laptop's drive (drag them across, or use the move action). From there they behave like any other file — they can be viewed, moved into folders, beamed, or printed.

A camera's memory only accepts photos and videos. Trying to move a document, note, or other file onto a camera is refused, so the camera stays a camera.

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