You can use this export client/server side, it will return false if the player is not a crew member or a table with all crew details:
your_client_file.lua
-- This is an example using the export client side:
RegisterCommand("getCrew", function()
local myCrew = exports['av_racing']:getCrew()
if myCrew then -- returns a table {name:string, label:string and isBoss:boolean}
print("Crew Name: "..myCrew['name'])
print("Crew Label: "..myCrew['label'])
print("Crew Label: ", myCrew['isBoss'])
else
print("Not a crew member")
end
end
your_server_file.lua
-- This is an example using the export server side:
RegisterCommand("getCrew", function(source,_)
-- When using the export server side you need to send the player source
local myCrew = exports['av_racing']:getCrew(source)
if myCrew then -- returns a table {name:string, label:string and isBoss:boolean}
print("Crew Name: "..myCrew['name'])
print("Crew Label: "..myCrew['label'])
print("Crew Label: ", myCrew['isBoss'])
else
print("Not a crew member")
end
end