Housing
Why is raining inside my house? OR why is snowing when I enter my property?
The issue occurs because the freeze event is not being triggered upon entering the property. To resolve this, the housing script must synchronize its state with the weather system.
Suggested Solutions
Contact the Developer: Request the housing script author to implement compatibility using the provided exports.
Manual Integration: Locate the weather or time function within your housing script’s client-side code and manually trigger the freeze state.
function Property:PlayerEnter(src)
local _src = tostring(src)
local isMlo = self.propertyData.shell == 'mlo'
local isIpl = self.propertyData.apartment and Config.Apartments[self.propertyData.apartment].interior
self.playersInside[_src] = true
if not isMlo then
-- HERE WE TRIGGER THE WEATHER EVENT:
-- Player weather will be frozen untill we sync it again
TriggerClientEvent('av_weather:freeze', src, true, 23, 0, 'CLEAR')
-- TriggerClientEvent('qb-weathersync:client:DisableSync', src)
end
TriggerClientEvent('ps-housing:client:enterProperty', src, self.property_id, isMlo, self.propertyData)
if next(self.playersDoorbell) then
TriggerClientEvent("ps-housing:client:updateDoorbellPool", src, self.property_id, self.playersDoorbell)
if self.playersDoorbell[_src] then
self.playersDoorbell[_src] = nil
end
end
local citizenid = GetCitizenid(src)
if self:CheckForAccess(citizenid) then
local Player = QBCore.Functions.GetPlayer(src)
local insideMeta = Player.PlayerData.metadata["inside"]
insideMeta.property_id = self.property_id
Player.Functions.SetMetaData("inside", insideMeta)
end
if not isMlo or isIpl then
local bucket = tonumber(self.property_id) -- because the property_id is a string
QBCore.Functions.SetPlayerBucket(src, bucket)
end
endLast updated