# Dispatch

* In **client/editable/dispatch.lua you can add your own dispatch function, there's 3 different alerts based on what the player has triggered while inside the house:**
  * door: Triggered when the player fails to lockpick the entry, this will be randomly triggered when failing the minigame to avoid any spam.
  * alarm: Triggered when the player fails to hack the alarm.
  * noise: If the player makes enough noise, cops will receive a call from the neighbors.

```lua
function callCops(type,identifier)
    dbug('callCops(type)', type)
    local coords = GetEntityCoords(cache.ped)
    if type == "door" then
        -- Triggered when player fails to lockpick door

    end
    if type == "alarm" then
        -- Triggered when house alarm doesn't get hacked in time

    end
    if type == "noise" then
        -- Triggered when noise bar gets red color

    end
    -- Default dispatch notification and blip
    TriggerServerEvent('av_houserobbery:sendDispatch', coords, type, identifier or currentIdentifier)
end
```
