Dispatch
In client/editable/dispatch.lua you can add your own dispatch function, there's 3 different alerts based on what the player has triggered while inside the house:
door: Triggered when the player fails to lockpick the entry, this will be randomly triggered when failing the minigame to avoid any spam.
alarm: Triggered when the player fails to hack the alarm.
noise: If the player makes enough noise, cops will receive a call from the neighbors.
function callCops(type,identifier)
dbug('callCops(type)', type)
local coords = GetEntityCoords(cache.ped)
if type == "door" then
-- Triggered when player fails to lockpick door
end
if type == "alarm" then
-- Triggered when house alarm doesn't get hacked in time
end
if type == "noise" then
-- Triggered when noise bar gets red color
end
-- Default dispatch notification and blip
TriggerServerEvent('av_houserobbery:sendDispatch', coords, type, identifier or currentIdentifier)
end
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