For the upgrades inside Performance tab you can setup a multiplier per level based in the vehicle price.
getVehiclePrice
The vehicle price can be fetched from anywhere, by default only QBCore.Shared.Vehicles, AV Dealership and AV Vehicleshop are supported but you can modify the function in client/framework/vehprice.lua
local av_dealership = false -- set true to retrieve the veh price from av_dealership
local av_vehicleshop = false -- set true to retrieve the veh price from av_vehicleshop
vehiclePrice = 0
-- Do your own check to retrieve the vehicle price here:
function getVehiclePrice(vehicle)
vehiclePrice = 0
local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
model = string.lower(model)
if Config.Framework == "QBCore" and not (av_dealership or av_vehicleshop) then
if QBCore.Shared.Vehicles and QBCore.Shared.Vehicles[model] then
vehiclePrice = QBCore.Shared.Vehicles[model]['price']
return
else
print("Vehicle "..model.." doesn't exist in QBCore.Shared.Vehicles, this is NOT a script problem.")
end
end
if av_dealership then
vehiclePrice = exports['av_dealership']:getPrice(model)
return
end
if av_vehicleshop then
vehiclePrice = lib.callback.await("av_tuning:getPrice", false, model)
end
end