APPs Config

This is how the config for an APP looks like by default, you can find this code in every config.lua.

Config.App = {
    name = "boosting",
    label = "Boosting", -- You can rename the app by editing this field
    isEnabled = function(serial)
        return true
    end
}

The following snippets are just examples for most common cases, add your own checks or use other scripts exports for this.

If you want to restrict an APP so only players with X item(s) can access it, you can use the following export:

Config.App = {
    name = "boosting",
    label = "Boosting",
    isEnabled = function(serial)
        return exports['av_laptop']:hasItem('water')
    end
}

The export hasItem also support a table of items for situations where you want to verify if the player owns more than 1 item at the same time:

Config.App = {
    name = "boosting",
    label = "Boosting",
    isEnabled = function(serial)
        return exports['av_laptop']:hasItem({"water", "sandwich"})
    end
}

Laptop Container

If using ox_inventory you can use laptop as container, this means each laptop can be used to open an individual stash:

open the inventory > right click on laptop > Devices.

You can drag n drop your items inside that little stash and use it to enable specific apps by using the following export:

exports['av_laptop']:hasDevice(itemName,laptopSerial)

params:

  • itemName:string Item required inside laptop container.

  • laptopSerial:string This is sent from laptop to isEnabled function

returns:

  • result: boolean

Config.App = {
    name = "boosting",
    label = "Boosting",
    isEnabled = function(serial)
        local hasDevice = exports['av_laptop']:hasDevice("black_usb", serial)
        print("hasDevice?", hasDevice) -- should print true/false in F8
        return hasDevice
    end
}

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