Exports
Get Player Gang
-- returns nil if not a gang member or a table with the gang and player info
local gang = exports['av_gangs']:getGang()
if gang then
print(json.encode(gang, {indent = true})
end
Get Current Zone
-- returns nil is not inside a zone or the gang that controls the zone
local zone = exports['av_gangs']:getZone()
if zone then print(zone) end
Is Player Zone
-- returns true if the current zone belongs to his gang or false
local myZone = exports['av_gangs']:myZone()
if myZone then
print("Is my territory")
else
print("Territory belongs to a rival gang or isn't taken")
end
Get Permissions
-- returns a table with the player permissions or false if not a gang member
local permissions = exports['av_gangs']:getPermissions()
if permissions then
print(json.encode(permissions, {indent = true})
end
Get Interior Info
-- If the player is inside a property it will return a table with the property info, returns nill if is outside
local propertyInfo = exports['av_gangs']:getInterior()
if propertyInfo then
print(json.encode(propertyInfo, {indent = true}))
end
addToGang(playerId, gang)
Add a player to a gang.
params:
playerId:
number
Player server idgang:
string
Gang namereturns
result:
boolean
local playerId = 1 -- Player server id local gang = "lossantosvagos" -- gang name (NOT label) -- returns true/false local added = exports['av_gangs']:addToGang(playerId, gang) print("added?", added)
removeFromGang(identifier)
Remove a player from his current gang.
params:
identifier:
string
Player Framework identifierreturns:
result:
boolean
local identifier = exports['av_laptop']:getIdentifier(playerId) local removed = exports['av_gangs']:removeFromGang(identifier) -- returns true/false print("removed?", removed)
getGang(playerId)
Returns a table with all player gang info or false if not an active member.
params:
playerId:
number
Player server idreturns:
result:
table|false
Gang info or false
-- returns a table with gang and player info or null if not a gang member
local src = source
local myGang = exports['av_gangs']:getGang(src)
if myGang then
print(json.encode(myGang, {indent = true}))
--[[
myGang = {
"name": gang name
"label": gang label
"xp": gang XP
"level": gang level
"playerName": player name
"isBoss": 1 for boss 0 for member
"alias": player alias or an empty string
"identifier": player identifier
"permissions": a table with player permissions
}
]]--
end
getPermissions(playerId)
Get all gang permissions from the player.
params:
playerId:
number
Player server idreturns:
permissions:
table
local permissions = exports['av_gangs']:getPermissions(playerId) print(json.encode(permissions, {indent = true})) --[[ permissions is a table with permissions as index keys permissions = { "isBoss": true, "members": true } ]]--
getGangByName(gang)
Get a table with all gang info.
params:
gang:
string
Gang name or labelreturns:
result:
table|false
Gang info or false if gang doesn't exist
-- Returns a table with the gang main info or false if doesn't exists
local gang = "Los Santos Vagos"
local info = exports['av_gangs']:getGangByName(gang)
if info then
print(json.encode(info, {indent = true}))
--[[
info = {
"logo": gang logo url
"strain": gang strain name
"name": gang name
"label: gang label
"level": gang XP
"
}
]]--
end
registerGang(label,playerId)
Register a new gang from an external resource.
params:
label:
string
Gang labelplayerId?:
number
Server id from boss playerreturns
registered:
boolean
-- Returns false if the gang already exists or true to confirm it was created.
-- boss is the player id to set as boss or send false
local name = "Los Santos Vagos"
local boss = source
local res = exports['av_gangs']:registerGang(name,source)
if res then
print("Gang registered!")
end
setBoss(gang,playerId)
Set a player as gang boss
params:
gang:
string
Gang name (not label)playerId:
number
Player server id
-- returns true or false
local src = source
local gang = "Los Santos Vagos"
local res = exports['av_gangs']:setBoss(gang,src)
if res then
print("added as boss!")
end
getGangNames()
Return a table with all gang names.
-- Returns a table with all gang names (NOT labels)
local allGangs = exports['av_gangs']:getGangNames()
print(json.encode(allGangs, {indent = true}))
getGraffitis(gang)
Get a table with all gang graffitis.
params:
gang:
string
Gang namereturns
graffitis:
Table
-- Returns the amount of gang graffitis
local gang = "Los Santos Vagos"
local graffitis = exports['av_gangs']:getGraffitis(gang)
print(graffitis)
addXP(gang,amount,skipDaily)
Add XP to a gang (this is NOT for territories but for gang level)
params:
gang:
string
Gang nameamount:
number
Amount to addskipDaily?:
boolean
Skip the daily max for gang XP
-- Adds XP to the gang
-- You can skip the daily limit if you send true as 3rd argument
local gang = "Los Santos Vagos"
local toAdd = 500
local skipDaily = true
local added = exports['av_gangs']:addXP(gang,toAdd,skipDaily)
if added then
print("XP added")
else
print("Gang doesn't exist")
end
removeXP(gang,amount)
Remove XP from a gang (level XP not from territories system).
params:
gang:
string
Gang nameamount:
number
Amount to remove
-- Removes XP to the gang
local gang = "Los Santos Vagos"
local toRemove = 200
local removed = exports['av_gangs']:removeXP(gang,toRemove)
if removed then
print("XP Removed")
else
print("Gang doesn't exist")
end
getGangXP(gang)
Get the gang current XP (not level)
params:
gang:
string
Gang namereturns:
xp:
number
local gang = "Los Santos Vagos"
local xp = exports['av_gangs']:getGangXP(gang)
print(xp)
getGangLevel(gang)
Get gang XP / Config.LevelXP
params:
gang:
string
Gang namereturns:
level:
number
local gang = "Los Santos Vagos" local level = exports['av_gangs']:getLevel(gang) print(level)
getMembers(gang)
Get a list with all gang members.
params:
gang:
string
Gang name
-- Returns a table with all players info from a gang or false
local gang = "Los Santos Vagos"
local members = exports['av_gangs']:getMembers(gang)
if members then
print(json.encode(members, {indent = true}))
end
getMembersOnline(gang)
Get a list with all online players from a gang.
params:
gang:
string
Gang namereturns
members:
table
local online = exports['av_gangs']:getMembersOnline('ballas') print(#online) -- will print the amount of online members print(json.encode(online, {indent = true})) -- prints the full list --[[ every member is a table with the following data: { "isBoss": 0 for member or 1 for boss "name": gang name "playerName": player name "joined": date "identifier": player framework identifier "permissions": table "serverId": player server id } ]]--
getMembersCount(gang)
Returns the gang members count, including online and offline members.
params:
gang:
string
Gang namereturns:
count:
number
local members = exports['av_gangs']:getMembersCount('ballas') print(members)
sendSpray(playerId,gang)
Send a spray item to a specific player.
params:
playerId:
number
Player server idgang:
string
Gang namereturns
result:
boolean
local playerId = 1 local gang = "lossantosvagos" local received = exports['av_gangs']:sendSpray(playerId, gang) print('received?', received)
addReputation(playerId,amount)
Add reputation to player
parameters:
playerId:
number
Player server idamount:
number
Amount to addreturns:
added:
boolean
local added = exports['av_gangs']:addReputation(playerId,amount) print('added?', added)
removeReputation(playerId,amount)
Remove reputation to player.
parameters:
playerId:number Player server id
amount:number Amount to remove
returns
removed:boolean
local removed = exports['av_gangs']:removeReputation(playerId,amount) print('removed?',removed)
getReputation(playerId)
Get player gang reputation
parameters:
playerId:
number
Player server idreturns:
reputation:
number
local rep = exports['av_gangs']:getReputation(playerId) print(rep)
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