Exports
createGroup(...)
local playerId = source local resource = "av_boosting" local maxMembers = 5 local name = "AV Scripts" local password = false local status = "Waiting" local ownerName = "Avilchiis" local identifier = exports['av_groups']:createGroup(playerId, resource, maxMembers, name, password, status, ownerName) if identifier then print("Group created, identifier:"..identifier) else print("Something went wrong, group couldn't be created") end
getGroups(resource)
joinGroup(...)
leaveGroup(playerId, resource, group)
getPlayerGroup(playerId, resource)
removeMember(resource, identifier, group)
deleteGroup(resource, group)
setGroupState(resource,group,status)
Last updated