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Import Vehicles

Last updated 1 day ago

To start importing vehicles place yourself in an open zone because the script will start spawning vehicles in order to retrieve their specs.

Addon Vehicles

If you're importing addon vehicles, make sure FiveM knows how they're named. To do this, go to client/editable/vehnames.lua and add each vehicle's spawn name and label to the myAddonVehicles table.

If you skip this step, all your addon vehicles names will be saved as "NULL".

Import Panel

  • Model Name: Use this field to specify the exact vehicle model to import when adding new vehicles to your server.

  • Import All Vehicles: Imports all vehicles from your server. This process may take a few minutes, depending on your PC's performance.

If you want to import your vehicles from your Framework set Config.UseFrameworkVehicles = true in config/_config.lua / This option only works with QBCore and Qbox.

Missing Assets

"[ERROR] "..vehmodel.." asset couldn't be loaded, is either corrupted or it doesn't exist in qb/shared/vehicles.lua"

This print can mean the following:

  • You have some addon vehicles folder where one of the vehicles.meta file have registered vehicles that does NOT exist in your server, meaning the .yft files are missing.

  • If importing a single vehicle, you entered one that does not exist in your server files.

Solution:

  • You can either ignore the warning and continue, or edit your vehicles.meta file to find and remove the missing vehicle entry.

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