Import Vehicles

Addon Vehicles

If you're importing addon vehicles, make sure FiveM knows how they're named. To do this, go to client/editable/vehnames.lua and add each vehicle's spawn name and label to the myAddonVehicles table.

Import Panel

  • Model Name: Use this field to specify the exact vehicle model to import when adding new vehicles to your server.

  • Import All Vehicles: Imports all vehicles from your server. This process may take a few minutes, depending on your PC's performance.

Process starting..
Process ended.

Missing Assets

"[ERROR] "..vehmodel.." asset couldn't be loaded, is either corrupted or it doesn't exist in qb/shared/vehicles.lua"

This print can mean the following:

  • You have some addon vehicles folder where one of the vehicles.meta file have registered vehicles that does NOT exist in your server, meaning the .yft files are missing.

  • If importing a single vehicle, you entered one that does not exist in your server files.

Solution:

  • You can either ignore the warning and continue, or edit your vehicles.meta file to find and remove the missing vehicle entry.

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