Installation
Compatible Framework: QBCore, ESX or Qbox.
Target system (optional): qb-target or ox_target
AV Gangs (optional): https://av-scripts.tebex.io/package/6351957
bl_ui (optional, used for hacking minigame): https://github.com/Byte-Labs-Studio/bl_ui
Config Options
Mission NPC: The mission NPC coords are located server side to prevent players from dumping your files and get the info. You can find the code in
server/editable/_npc.lua
Warehouse Setup: Same as mission NPC, config is in
server/editable/_config.lua
to avoid dumpers. Here you will find the 3 different warehouses and their individual configs like level, item for door, junkchance, guards, crates, etc.Webhook: Add your own Discord webhook in
server/editable/_webhook.lua
use it to receive a notification when a new warehouse gets generated and everytime a player opens a crate.Rewards: Every crate model have their own list of possible items, you can edit this list in
server/editable/rewards.lua.
The structure of each reward consist of:type:
string
The reward type, can be "item" or "money".name:
string
The item or account name.amount:
table|number
The amount to add, can be a table with math.random(min,max) or a number.metadata:
table
Metadata to add on item, there's already an example in line 54 for item markedbill (used by qb)
Open Functions
All open functions like dispatch, isCop, notifications, Frameworks, Inventories, minigames, etc. Can be found in
client/editable/
folder andserver/editable/
folder.
Last updated