Installation

Config Options

  • Mission NPC: The mission NPC coords are located server side to prevent players from dumping your files and get the info. You can find the code in server/editable/_npc.lua

  • Warehouse Setup: Same as mission NPC, config is in server/editable/_config.lua to avoid dumpers. Here you will find the 3 different warehouses and their individual configs like level, item for door, junkchance, guards, crates, etc.

  • Webhook: Add your own Discord webhook in server/editable/_webhook.lua use it to receive a notification when a new warehouse gets generated and everytime a player opens a crate.

  • Rewards: Every crate model have their own list of possible items, you can edit this list in server/editable/rewards.lua. The structure of each reward consist of:

    • type:string The reward type, can be "item" or "money".

    • name:string The item or account name.

    • amount:table|number The amount to add, can be a table with math.random(min,max) or a number.

    • metadata:table Metadata to add on item, there's already an example in line 54 for item markedbill (used by qb)

Open Functions

  • All open functions like dispatch, isCop, notifications, Frameworks, Inventories, minigames, etc. Can be found in client/editable/ folder and server/editable/ folder.

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