You can use this export client/server side, it will return false if the player is not a crew member or a table with all crew details:
your_client_file.lua
-- This is an example using the export client side:RegisterCommand("getCrew", function()local myCrew = exports['av_racing']:getCrew()if myCrew then-- returns a table {name:string, label:string and isBoss:boolean}print("Crew Name: "..myCrew['name'])print("Crew Label: "..myCrew['label'])print("Crew Label: ", myCrew['isBoss'])elseprint("Not a crew member")endend
your_server_file.lua
-- This is an example using the export server side:RegisterCommand("getCrew", function(source,_)-- When using the export server side you need to send the player sourcelocal myCrew = exports['av_racing']:getCrew(source)if myCrew then-- returns a table {name:string, label:string and isBoss:boolean}print("Crew Name: "..myCrew['name'])print("Crew Label: "..myCrew['label'])print("Crew Label: ", myCrew['isBoss'])elseprint("Not a crew member")endend