Inventory
Follow this instructions only if you have one of the following inventories:
qb-inventory, lj-inventory, ps-inventory
:Go to your inventory-folder/server/main.lua
Search the function SetItemData and replace it with:
local function SetItemData(source, itemName, key, val, slot)
if not itemName or not key then return false end
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
local item = nil
if slot then
item = Player.PlayerData.items[slot]
else
item = GetItemByName(source, itemName)
end
if not item then return false end
item[key] = val
Player.PlayerData.items[item.slot] = item
Player.Functions.SetPlayerData("items", Player.PlayerData.items)
return true
end
Search the function RemoveFromStash and place the export at the end:
---Remove the item from the stash
---@param stashId string Stash id to remove the item from
---@param slot number Slot to remove the item from
---@param itemName string Name of the item to remove
---@param amount? number The amount to remove
local function RemoveFromStash(stashId, slot, itemName, amount)
amount = tonumber(amount) or 1
if Stashes[stashId].items[slot] and Stashes[stashId].items[slot].name == itemName then
if Stashes[stashId].items[slot].amount > amount then
Stashes[stashId].items[slot].amount = Stashes[stashId].items[slot].amount - amount
else
Stashes[stashId].items[slot] = nil
end
else
Stashes[stashId].items[slot] = nil
if Stashes[stashId].items == nil then
Stashes[stashId].items[slot] = nil
end
end
end
exports('RemoveFromStash', RemoveFromStash)
Search the function AddToStash and place the export at the end like this:
local function AddToStash(stashId, slot, otherslot, itemName, amount, info)
slot = tonumber(slot) or 1
amount = tonumber(amount) or 1
otherslot = tonumber(otherslot) or slot + 1
local ItemData = QBCore.Shared.Items[itemName]
if not ItemData then
print("AddToStash Error, item "..itemName.." doesn't exist in your Framework!")
return
end
if not ItemData.unique then
if Stashes[stashId] and Stashes[stashId].items[slot] and Stashes[stashId].items[slot].name == itemName then
Stashes[stashId].items[slot].amount = Stashes[stashId].items[slot].amount + amount
else
local itemInfo = QBCore.Shared.Items[itemName:lower()]
Stashes[stashId] = Stashes[stashId] or {}
Stashes[stashId]['items'] = Stashes[stashId]['items'] or {}
Stashes[stashId].items[slot] = {
name = itemInfo["name"],
amount = amount,
info = info or "",
label = itemInfo["label"],
description = itemInfo["description"] or "",
weight = itemInfo["weight"],
type = itemInfo["type"],
unique = itemInfo["unique"],
useable = itemInfo["useable"],
image = itemInfo["image"],
slot = slot,
}
end
else
if Stashes[stashId] and Stashes[stashId].items[slot] and Stashes[stashId].items[slot].name == itemName then
local itemInfo = QBCore.Shared.Items[itemName:lower()]
Stashes[stashId] = Stashes[stashId] or {}
Stashes[stashId]['items'] = Stashes[stashId]['items'] or {}
Stashes[stashId].items[otherslot] = {
name = itemInfo["name"],
amount = amount,
info = info or "",
label = itemInfo["label"],
description = itemInfo["description"] or "",
weight = itemInfo["weight"],
type = itemInfo["type"],
unique = itemInfo["unique"],
useable = itemInfo["useable"],
image = itemInfo["image"],
slot = otherslot,
}
else
local itemInfo = QBCore.Shared.Items[itemName:lower()]
Stashes[stashId] = Stashes[stashId] or {}
Stashes[stashId]['items'] = Stashes[stashId]['items'] or {}
Stashes[stashId].items[slot] = {
name = itemInfo["name"],
amount = amount,
info = info or "",
label = itemInfo["label"],
description = itemInfo["description"] or "",
weight = itemInfo["weight"],
type = itemInfo["type"],
unique = itemInfo["unique"],
useable = itemInfo["useable"],
image = itemInfo["image"],
slot = slot,
}
end
end
end
exports('addStashItem', AddToStash) -- av-scripts export
Search the function addTrunkItems and replace it with:
function addTrunkItems(plate, items) -- av-scripts
Trunks[plate] = {}
Trunks[plate].label = "Trunk-"..plate
Trunks[plate].items = items
end
exports('addTrunkItems', addTrunkItems)
Search the function GetStashItems and place the export like this:
---Get items in a stash
----@param stashId string The id of the stash to get
----@return table items
local function GetStashItems(stashId)
local items = {}
local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashId })
if not result then return items end
local stashItems = json.decode(result)
if not stashItems then return items end
for _, item in pairs(stashItems) do
local itemInfo = QBCore.Shared.Items[item.name:lower()]
if itemInfo then
items[item.slot] = {
name = itemInfo['name'],
amount = tonumber(item.amount),
info = item.info or '',
label = itemInfo['label'],
description = itemInfo['description'] or '',
weight = itemInfo['weight'],
type = itemInfo['type'],
unique = itemInfo['unique'],
useable = itemInfo['useable'],
image = itemInfo['image'],
slot = item.slot,
}
end
end
return items
end
exports("GetStashItems", GetStashItems) -- av-scripts export
Search for SaveStashItems function and add an export like this:
---Save the items in a stash
---@param stashId string The stash id to save the items from
---@param items table items to save
local function SaveStashItems(stashId, items)
if Stashes[stashId].label == 'Stash-None' or not items then return end
for _, item in pairs(items) do
item.description = nil
end
MySQL.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashId,
['items'] = json.encode(items)
})
Stashes[stashId].isOpen = false
end
exports("SaveStashItems",SaveStashItems) -- av-scripts export
Search for the event inventory:server:SaveInventory and replace it with:
RegisterNetEvent('inventory:server:SaveInventory', function(type, id) -- av-scripts
local src = source
if type == 'trunk' then
if IsVehicleOwned(id) then
SaveOwnedVehicleItems(id, Trunks[id].items)
else
Trunks[id].isOpen = false
end
elseif type == 'glovebox' then
if (IsVehicleOwned(id)) then
SaveOwnedGloveboxItems(id, Gloveboxes[id].items)
else
Gloveboxes[id].isOpen = false
end
elseif type == 'stash' then
SaveStashItems(id, Stashes[id].items)
elseif type == 'drop' then
if Drops[id] then
Drops[id].isOpen = false
if Drops[id].items == nil or next(Drops[id].items) == nil then
Drops[id] = nil
TriggerClientEvent('inventory:client:RemoveDropItem', -1, id)
end
end
end
TriggerEvent("av_scripts:inventorySaved",src,type,id)
end)
Search for the event inventory:server:OpenInventory and add the field newLabel like this:
-- Add the var newLabel inside function(name, id, other)
-- Replace secondInv.label = 'Stash-' .. id
-- with:
-- secondInv.label = newLabel or 'Stash-' .. id
RegisterNetEvent('inventory:server:OpenInventory', function(name, id, other, newLabel) -- ADD IT HERE
local src = source
local ply = Player(src)
local Player = QBCore.Functions.GetPlayer(src)
if ply.state.inv_busy then
return QBCore.Functions.Notify(src, Lang:t('notify.noaccess'), 'error')
end
if name and id then
local secondInv = {}
if name == 'stash' then
if Stashes[id] then
if Stashes[id].isOpen then
local Target = QBCore.Functions.GetPlayer(Stashes[id].isOpen)
if Target then
TriggerClientEvent('inventory:client:CheckOpenState', Stashes[id].isOpen, name, id, Stashes[id].label)
else
Stashes[id].isOpen = false
end
end
end
local maxweight = 1000000
local slots = 50
if other then
maxweight = other.maxweight or 1000000
slots = other.slots or 50
end
secondInv.name = 'stash-' .. id
secondInv.label = newLabel or 'Stash-' .. id -- ADD IT HERE
secondInv.maxweight = maxweight
secondInv.inventory = {}
secondInv.slots = slots
if Stashes[id] and Stashes[id].isOpen then
secondInv.name = 'none-inv'
secondInv.label = 'Stash-None'
secondInv.maxweight = 1000000
secondInv.inventory = {}
secondInv.slots = 0
else
-- There's more code than this, PLEASE DON'T COPY PASTE ANYTHING FROM HERE READ THE COMMENTS
Copy/paste this code at the end of the file:
-- av-scripts export:
function WipeStash(id)
Stashes[id] = {}
Stashes[id].items = {}
SaveStashItems(id, Stashes[id].items)
end
exports("WipeStash", WipeStash)
Note: If your inventory doesn't have this function means is a really old version, update asap!
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